

You might as well do it in Photoshop in multiple passes, because Mask AI is surly going to crash, and combine it as one depth mask. Soon as you have something more complex than that, with multiple objects in foreground, middle ground and background coming in and out of focus, gradually, than you need far more complex masking. If only thing you need to do is blur background and leave a person shot from waist up in focus, than its pretty straight forward.


First and most obvious problem is the complexity of depth of field in some images and relative simplicity in other images. Well there are few problems with that, which would be something Topaz would need to improve if you are trying to simulate shallow depth of failed.
